EXCLUSIVE: We interview the gaming executive who revolutionized gaming by removing all gameplay in “Loot Box Simulator.”

Maybe it’s time for Gaming to finally ditch the gaming

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Loot Box Simulator

Boobar Tangulic is a trailblazing figure in the gaming industry, known for his groundbreaking work on titles such as Loot Box Simulator and Pay To Win Quest. His bold vision for streamlining the gaming experience has revolutionized the way we consume entertainment, bringing unparalleled convenience and accessibility to millions of players around the globe. In a recent exclusive interview with me, Flavian Braggadocio of OJWolfsmasher.com, Mr. Tangulic shared his thoughts on the future of gaming, the importance of microtransactions, and why he believes gamers shouldn’t expect too much from their $60 dollar purchase price.

FB: Congratulations on the success of Loot Box Simulator! What inspired you to strip away all traditional gameplay mechanics?

BT: Thank you! I saw an opportunity here to really simplify the gaming experience and focus solely on what matters most – opening virtual containers filled with randomized items. The feedback has been phenomenal; players love knowing exactly what kind of thing they’ll get each time they spend money, and they don’t need complex systems like ‘leveling up’ or ‘skill trees’ getting in the way anymore. Plus, less development costs means more profit for everyone involved! As I often say, it’s a “Win win win win.”

FB: How do you respond to critics who say this takes away the ‘fun’ of gaming?

BT: Fun is subjective, my friend. For some, spending hours grinding for virtual currency and power ups might be fun. But for many others, including myself, simply handing over hard earned money for instant gratification hits the spot perfectly. Besides, we offer plenty of cosmetic options for those who crave more variety in their digital goods. And with no game to speak of, we can’t be accused of being “pay to win.” Not that there’s anything wrong with that, mind you. After all, I did create a game called Pay to Win Quest. (laughs)

FB: Are you concerned about addiction concerns surrounding microtransactions?

BT: Not at all. Games have always had elements that encourage repeat play – achievements, collectibles, etc. Our approach just provides a clear path to satisfaction, making it easier than ever for players to achieve their goals. If they find themselves wanting more, well…that’s called customer loyalty. Always leave them wanting more, not less.

FB: Finally, what advice would you give to aspiring game developers looking to break into the industry?

BT: Think outside the box. Don’t fall victim to old school ideals like ‘gameplay.’ Look at mobile gaming and see where the future lies – in monetization models designed specifically for today’s busy consumer. Keep it simple, keep it profitable, and remember, the player base doesn’t care about story or immersion as long as they’re being strung along towards some nebulous goal.