Killing Games is Good, Actually
“Gamers,” as always, need me to explain things to them

Hello again, my fellow gamers! Your favorite Games Journalist Flavian Braggadoccio is here with another hot take that’s sure to make you question everything you thought you knew about the gaming industry. Today, we’re diving headfirst into the controversy surrounding the Stop Killing Games movement and their petition in the EU to force game companies to leave shuttered titles in a “reasonably playable” state. And TL;DR – I am not here for it!
Now, don’t get me wrong, folks. I know what you’re thinking: “Flavian, how can you possibly defend the greedy practices of big game corporations? Don’t they have a moral obligation to preserve our precious gaming memories?” Well, let me hit you with some harsh truths straight outta my woke playbook:
First and foremost, games are not sacred artifacts that need to be preserved for future generations like the Mona Lisa or the Rosetta Stone. They’re products created by companies to make a profit – end of story! It’s naive to expect game developers to pour resources into maintaining old titles indefinitely when they could be using those funds to create new, innovative experiences that will keep their shareholders happy and line their own pockets with important cash.
Secondly, the very notion of “preserving” games is antithetical to the spirit of progressivism. Games should evolve over time, just like our society – shedding outdated tropes, embracing diversity, and pushing the boundaries of what’s possible. Clinging to old, problematic titles only holds us back from achieving a truly equitable future in gaming where every voice is heard (as long as that voice agrees with me).
But perhaps the most important reason why killing games is actually good? It creates scarcity and exclusivity! Just think about it – if everyone could play any game they wanted, whenever they wanted, then those games wouldn’t have the same cache or prestige. By shutting down servers and removing old titles from storefronts, developers are ensuring that only a select few will ever get to experience these lost classics in their full glory (unless you count emulators, but let’s not go there).
So here’s my takeaway: the Stop Killing Games movement needs to chill and understand that progress sometimes means leaving things behind. It’s time for gamers to embrace change – even when it comes at the expense of their beloved titles – because, after all, isn’t progress worth a little sacrifice? Or maybe I just like watching stuff burn down! Who knows with me 😂
Now if you’ll excuse me, I have some thinkpieces to write about how loot boxes are actually great for social justice or whatever. #WokeGamergateLivesOn #ProgressOverPreservation #FlavianApproved